This game would be re-released on the Wii Virtual Console in 2007, and later on the Wii U in 2016. Lastly, the game would be the first to introduce Mirror Mode (here called "Extra"), a variant on 150cc where tracks are flipped horizontally.Įvery track from this game with the exception of Wario Stadium has shown up in one incarnation of this game from Mario Kart DS onwards. The CPU racers no longer have exclusive items in Grand Prix mode in fact, the Spiny Shell cannot be used by CPU racers at all, giving human players an advantage. New items were introduced to shake things up, such as triple shells, triple mushrooms, banana bunches, and the infamous Spiny Shell. Courses are longer, and as a result there are only three laps per race rather than five. Each track is unique, rather than repeating themes, and features variations in height as opposed to the all-flat courses of the original. For one, the game is split into four cups of four tracks each (for a total of sixteen tracks) rather than four cups of five tracks each, as in the original. While the formula is largely unchanged from the original, many refinements that would stick with the series going forward were introduced in this installment. The game is the first game in the series to be in 3D, and allows up to four players to play. Mario Kart 64 (released in 1996) is a racing game for the Nintendo 64 and the sequel to Super Mario Kart.
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